# Building or auditing UI motion (/design-motion-principles)

/design-motion-principles is a Claude Code skill in the Web & Design section. It is maintained by kylezantos and published under the MIT license. Builds components with purposeful motion, or audits existing animations, using the approaches of Emil Kowalski, Jakub Krehel and Jhey Tompkins.

- Web version: https://skills.sgomez.dev/en/s/design-motion-principles
- Section: [Web & Design](https://skills.sgomez.dev/en/web.md)
- Author: kylezantos
- License: MIT
- Source: https://github.com/kylezantos/design-motion-principles/tree/4a9ca879f24a361f4dca4174fe2da0f67b5ddee3/skills/design-motion-principles
- Updated 30 May 2026

## How to ask for it

- `Add a purposeful entrance animation to this card`
- `Audit my site's animations and tell me if they look like AI-slop`
- `Create hover micro-interactions for these buttons in Framer Motion`

## Install

macOS · Linux:

```
curl -fsSL https://raw.githubusercontent.com/sgomez-dev/claude-skills/main/install.sh | bash
```

Windows:

```
irm https://raw.githubusercontent.com/sgomez-dev/claude-skills/main/install.ps1 | iex
```


## Author's description

Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos). Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or any motion design work in React, Framer Motion, CSS, or HTML. Provides per-designer perspectives with context-aware weighting.

- [How we review this](https://skills.sgomez.dev/en/methodology.md)
